I was the lead environment artist on the mobile version of the hit coin op game. With over 40 courses and new player challenges like Play Friends and Go for Gold offers hours of fun. This games development was started in Unity 4 and finished in Unity 5. I was responsible for converting all original content from 3D max and converting into Unity engine. We basically started from scratch recreating the original look, utilizing unity shaders and particle effects. I recreated all GT's particle effects using unity's built in systems. I redid all the lighting in every course and we made many optimizations to be able to run on the mobile platform, most of which dealt with the foliage and terrain meshes.
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