Tuesday, May 31, 2016

Golden Tee Mobile

  I was the lead environment artist on the mobile version of the hit coin op game.  With over 40 courses and new player challenges like Play Friends and Go for Gold offers hours of fun.  This games development was started in Unity 4 and finished in Unity 5.  I was responsible for converting all original content from 3D max and converting into Unity engine.  We basically started from scratch recreating the original look, utilizing unity shaders and particle effects.  I recreated all GT's particle effects using unity's built in systems.  I redid all the lighting in every course and we made many optimizations to be able to run on the mobile platform, most of which dealt with the foliage and terrain meshes.   















Sunday, April 13, 2014

Lucky Lanes -IOS




Here some renders done in Maya of environments I created for a mobile bowling game.  All of the themed environments in the game were based off of a previous version of the game on the Zune.  All of the environment art was recreated for updated iOS version.
 


 

Rogue Racing

These are some in-game shots of  a level in Rogue Racing that I updated the texture fidelity on and also redid the overall lighting.  I baked all the lighting updates in Maya as well as the shadow maps.


 


Zombies

These are some shots of tile set pieces I did for mobile version of the board game Zombies.
 There were at least 20 different themed tiles for this game, we built and also baked all lighting in Maya.  More to come soon.